Interview about GameDev July 17, 2012
Posted by etschneider in GameDev, Teaching.Tags: ai, artificial intelligence, artificial stupidity, breaking the circle, gamedev, teaching, university
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More or less a month ago, I got an interview for a position as an Assistant Professor in GameDev, something, if you know me, that I am more than willing to do (already back then in Malaysia, and it is possible that couple of my former students remember the Final Year Project subjects I gave them ).
The interview was informal but nevertheless professional and despite it is a small structure, the people I met seem to share ideas, points of view and orientation with me, about teaching and research, especially in the field of GameDev, which is more than broad.
Of course, I would like, if that is possible, to do research on AI for Game and more specifically about NPC and the Artificial Stupidity. But the more I think about it, the more I think it could be possible to find various research areas related to Games and/or Serious Games.
I might develop this post more in the next couple of days. And if everything turns OK, I will have to go for a more formal meeting.
Let’s see what will happen.