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Interview about GameDev–Part II September 9, 2012

Posted by etschneider in GameDev, Teaching.
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Last time, I blogged a little bit about a Skype interview I got about a position to teach in the GameDev program of a university.

Well, two weeks ago, I went for the second step of that process. There were some little administrative hiccups, but well, that happens anywhere.

So, this time, I had to give a mockup lecture to show how I can deliver content. The lecture was open to anyone interested, but since there were the hiccups, not that many people came. There were the two other professors I talked with on Skype, and another one in charge of another Computer Security-related department. After the “lecture” itself we got an interesting exchange, which included agile development, eagerness to learn and so on.

The second part was a formal interview, again with the two aforementioned professors but also with the Director of the Human Resources of the university. I should admit that I was more tensed than during the informal interview and than during the lecture, but one may expect such a thing as a lot of things are at stake. The various interviewers presented themselves, one after the other, then I was asked various questions, most of them if I recall properly were about academic life.

One of the questions I was asked by the Director was this one:


One said that, as a teacher/educator/professor, we have to love any students. What do you think of such a quote?


I was also asked about the case in Macedonia (that I still have to write about). To every question, I think I answered with honesty.

Later, because of obligations, our host (because we were sitting in the HR office), had to leave us. I felt more comfortable, but I think that whole easiness thing was more due to the fact that I didn’t know before hand the Director of the Human Resources. Then we continued with other Q&A.

After this last interview, we went for a visit of the campus, and then to town for a short visit and for a dinner before I had the train to go back to the main city before the morning flight.

I think I will soon update my Teaching Philosophy because questions may highlight some points, though, in general I still want to do the most I can for the students… if they are willing to work. As professor/teacher/educator I don’t think we are here to make them pass just because they were here.

Anyhoo (™Rob Miles), let’s see what will happen, and please wish me luck!


Interview about GameDev July 17, 2012

Posted by etschneider in GameDev, Teaching.
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More or less a month ago, I got an interview for a position as an Assistant Professor in GameDev, something, if you know me, that I am more than willing to do (already back then in Malaysia, and it is possible that couple of my former students remember the Final Year Project subjects I gave them Smile ).

The interview was informal but nevertheless professional and despite it is a small structure, the people I met seem to share ideas, points of view and orientation with me, about teaching and research, especially in the field of GameDev, which is more than broad.

Of course, I would like, if that is possible, to do research on AI for Game and more specifically about NPC and the Artificial Stupidity. But the more I think about it, the more I think it could be possible to find various research areas related to Games and/or Serious Games.

I might develop this post more in the next couple of days. And if everything turns OK, I will have to go for a more formal meeting.

Let’s see what will happen.

Global Game Jam (in Metz, France) January 28, 2012

Posted by etschneider in GameDev, Software Engineering.
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Since Friday, and like couple of years now, the Global Game Jam takes place all around the world, more or less at the same time (in fact Aussies start before Hawaiians Smile).

But what is the “Global Game Jam”?

For the ones who did not visit the link above, let’s say that it is a world wide GameDev competition, which last forty-eight hours, and forty-eight hours only (yes, 48hrs or two full days).

I know that for some people GameDev or Game Development is not a real job (like so many other jobs that people do not do for real Smile ). Anyhow it is an industry benefiting from the advances made in computer science and in a lot of other fields… And vice-versa!

From what I understand, the “Global Game Jam” is a challenge or competition for GameDev teams (or aspiring GameDev teams) to develop a full game (or at least a working prototype) in 48hours. It could be easy if the teams think about the theme long before the official start, though, the theme is not given beforehand. For the Central European Time slot, it was not supposed to be given before Friday, the 27th of January at 19:00 and no one was supposed to published it online before the 28th at 12:00 more or less.

But thanks, or because of some people, the theme leaked around the world after the CET… Anyhow…

The theme was given in Metz after a presentation of keynotes made by famous game developers (John “Doom and Daikatana” Romero and Will “Sim City” Wright among others).

And the theme is:


Ouroboros, official theme of the GlobalGameJam’12, picture from Wikimedia.

Yes, that’s it. Nothing else. The competitor have to do a game in two days, with a theme based on the Ouroboros. No more information was to be given, no link, nothing. The various teams have to manage themselves the theme and how they want to use it.

If you had a look at the Wikipedia link, you will see that one can interpret the figure in many different ways and on different levels. I should admit that I am very curious to see what the results will be.


Introductory talk for the Global Game Jam Est France

I went to help a little at the session held in Metz, at the “Global Game Jam Est France” the only one in the North-East of France (and close to my place since I came back). We got 6 teams, and each of them has between 1 to 7 members. Each team is nicknamed after a famous game-character. And among the members, you have students, IT people, GameDev people, etc. A quite mixed group of individuals.


The tags waiting for the participants.

There are still more than 24 hours to go before the end of the Global Game Jam, but from what I see, and especially for GameDev and Software Engineering points of view, it is very interesting, and it deserves a full post about that.

The session in Metz was kindly sponsored/helped by several companies and societies (without special order):

For the ones interested in working in the GameDev industry, please note that 3WG and PixOwl are looking for hiring people. On the other hand, Open Group is hiring people related to IT.


One of the teams in action.