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Global Game Jam (in Metz, France) January 28, 2012

Posted by etschneider in GameDev, Software Engineering.
Tags: , , , , , ,

Since Friday, and like couple of years now, the Global Game Jam takes place all around the world, more or less at the same time (in fact Aussies start before Hawaiians Smile).

But what is the “Global Game Jam”?

For the ones who did not visit the link above, let’s say that it is a world wide GameDev competition, which last forty-eight hours, and forty-eight hours only (yes, 48hrs or two full days).

I know that for some people GameDev or Game Development is not a real job (like so many other jobs that people do not do for real Smile ). Anyhow it is an industry benefiting from the advances made in computer science and in a lot of other fields… And vice-versa!

From what I understand, the “Global Game Jam” is a challenge or competition for GameDev teams (or aspiring GameDev teams) to develop a full game (or at least a working prototype) in 48hours. It could be easy if the teams think about the theme long before the official start, though, the theme is not given beforehand. For the Central European Time slot, it was not supposed to be given before Friday, the 27th of January at 19:00 and no one was supposed to published it online before the 28th at 12:00 more or less.

But thanks, or because of some people, the theme leaked around the world after the CET… Anyhow…

The theme was given in Metz after a presentation of keynotes made by famous game developers (John “Doom and Daikatana” Romero and Will “Sim City” Wright among others).

And the theme is:


Ouroboros, official theme of the GlobalGameJam’12, picture from Wikimedia.

Yes, that’s it. Nothing else. The competitor have to do a game in two days, with a theme based on the Ouroboros. No more information was to be given, no link, nothing. The various teams have to manage themselves the theme and how they want to use it.

If you had a look at the Wikipedia link, you will see that one can interpret the figure in many different ways and on different levels. I should admit that I am very curious to see what the results will be.


Introductory talk for the Global Game Jam Est France

I went to help a little at the session held in Metz, at the “Global Game Jam Est France” the only one in the North-East of France (and close to my place since I came back). We got 6 teams, and each of them has between 1 to 7 members. Each team is nicknamed after a famous game-character. And among the members, you have students, IT people, GameDev people, etc. A quite mixed group of individuals.


The tags waiting for the participants.

There are still more than 24 hours to go before the end of the Global Game Jam, but from what I see, and especially for GameDev and Software Engineering points of view, it is very interesting, and it deserves a full post about that.

The session in Metz was kindly sponsored/helped by several companies and societies (without special order):

For the ones interested in working in the GameDev industry, please note that 3WG and PixOwl are looking for hiring people. On the other hand, Open Group is hiring people related to IT.


One of the teams in action.


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